Tuesday, March 20, 2012

Day ??? - Texturing and Mesh Phase 1

This update is a lot later than what we initially planned as things got busy for a little while. GDC 2012 was a huge inspiration for us and I wouldn't be surprised if we get to see some of the things we learned used in this project. 

So that aside, we've been working at redoing our mesh to something more reasonable and cleaner. At the same time we've also started laying down the first pass for textures that we may or may not end up keeping. Here's a preview of what we have as of yet but it gets more and more exciting every day we work on it.